Lead Game Developer · Unity · C#

Building playable systems that feel good.

I'm Reggie Aniñon, a game developer with 5+ years of experience building gameplay, UI, multiplayer, and interactive experiences across PC, mobile, WebGL, and VR/AR.

Available for game-dev opportunities
PLAY
GAME,
BY CREATING
GAME
Add your photo Use assets/profile.jpg
Reggie Aniñon profile photo
CoreUnity · C#
FocusGameplay · UI
NetworkingMirror · PlayFab
PlatformsPC · Mobile · VR · Web
Selected work

Projects with
something to show.

Chrono CCG leads the portfolio as the strongest case study, with my gameplay, front-end, UI, animation, and PlayFab work surfaced immediately.
Alvatars: Tile Fighters trailer thumbnail
Trailer thumbnail
02
Multiplayer · WebGL / Mobile

Alvatars: Tile Fighters

Online multiplayer card battler with gameplay and networking systems implemented in Unity.

UnityC#MirrorGameplay
Mission to Planet Axel trailer thumbnail
Trailer thumbnail
03
VR · Simulation

Mission to Planet Axel

Immersive VR simulation experience built around interaction and accessibility.

UnityVR3D
Experience

From systems
to leadership.

A compact career timeline keeps the page recruiter-friendly while leaving room for the projects to do the talking.

Lead Game Developer

Kingsize Games Inc.

Leading game development work for slot-machine titles using Unity, Cocos Creator, and Incisor, while collaborating across programming and UI implementation.

Jun 2026 — Present

Game Programmer

Kingsize Games Inc.

Gameplay and UI implementation for slot-machine games; worked across C#, JavaScript, and TypeScript.

Sep 2025 — Jun 2026

Game Developer — Chrono CCG

Client / Indie Game Project

Worked across gameplay programming, front-end development, UI implementation, and 2D animation for a time-travel collectible card game. Implemented game-facing interfaces and interactive systems in Unity, contributed to gameplay features, and worked with PlayFab for online/game-service functionality.

Gameplay ProgrammingFront-end DevelopmentUI Implementation2D AnimationPlayFab
Feb 2026 - August 2026

Game Programmer

Exodia Game Development Outsourcing

Built core gameplay systems, character controls, UI/UX implementation, audio integration, multiplayer systems, and networking across PC, mobile, VR/AR, and WebGL projects.

May 2021 — Sep 2025
Toolkit

What I bring
to a team.

Core capabilities

Game Development

Gameplay Programming
Character Controllers
Game Systems
2D Animation

UI / UX

Unity UI Implementation
HUDs & Menus
UI Interaction
Designer / Artist Collaboration

Multiplayer

Mirror Networking
Real-time Gameplay
Online Systems
PlayFab

Optimization

Profiling
Performance Debugging
Scene & Asset Optimization
Platform-aware Development

Technology

UnityC#Cocos CreatorTypeScriptJavaScriptMirrorPlayFabIncisorWebGLPCMobileVR / AR

The final version can turn this into a cleaner skills matrix, with the technologies most relevant to the role surfaced first.

How I can contribute

Useful beyond
writing code.

01 · BUILD

Gameplay Systems

Player controls, combat, game loops, interactions, progression, and other systems that turn design into something playable.

02 · CONNECT

Technical Collaboration

Work closely with artists, designers, and other engineers to turn specs and assets into shippable game features.

03 · LEAD

Technical Ownership

Break features down, solve implementation problems, review work, and help the team keep development moving.

Let's build something

Have a game worth building?

I'm open to game-development conversations, technical collaboration, and roles where gameplay and systems engineering matter.